Blue Screen PORQUEROLLES houses the world 3D model

Blue Screen PORQUEROLLES houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8, then converted into various other 3D formats. The native format is .skp, a 3ds Max scene that is compatible with version 2016 of this software, and rendered with Vray 3.00 Find all the natural beauty of wood on screen in deco Porquerolles and bring an authentic touch to your furniture. This wooden wall is aged fir and has been patinated over time, giving a 100% natural style to your home. This light blue screen serves as the perfect mobile partition to give your interior the charm of a small fisherman's house. For another unique product from the same collection, see the natural wooden screen. This item belongs to the range Porquerolles, which boasts good taste and is truly one-of-a-kind! Made primarily of solid wood (mango), it emphasizes the former and authentic aspect of the collection. To give the effect of strong aging, successive layers of paint are sanded and scraped. Each piece is unique and handcrafted, with colors varying but remaining in natural hues (ivory, beige, wood color). Drawers feature a pickled look while being painted and aged to show originality, adding convenience to its unique design. The old brass handles blend harmoniously with the spirit of the antique range. Size: 190 x 120 cm; Depth: 4 cm; Weight: 20 kg Reference Number: 115884 Price: €169 Polygons: 82 For this item's textures, refer to the .skp file for reference. The process to extract these textures from a .skp file is straightforward: If you have any of the following software installed on your computer, follow these steps for extraction. Here are the guidelines for the mentioned software: 1\. Sketchup (free version available): To export 2D graphics as an image in any chosen format from File -> Export -> 2D Graphic, click on "Drop-down" option. Alternatively, to File - > Export - > 3D Model to export it as a COLLADA file (.dae) along with all the texture maps. 2\. C4D (Trial version available): Importing a .skp file into this software will automatically generate a folder containing the textures alongside the .skp file in the directory. 3\. 3ds Max: When importing a .skp file to 3ds Max, it stores the texture files under ..3dsMaxsceneassetsimages. You can find and extract the textures from here or export an fbx file with embed media option selected (in export dialog window), generating a folder of textures alongside the fbx file. 4\. Rhinoceros 3D: To import a .skp file into this software, first open the material editor panel (Panels - > Material Editor). Select any material that features a texture. Click on the three-dot button next to it in Textures section. Now, all textures should appear; locate them in ..AppDataLocalTempembedded_files directory. Copy and paste these to your preferred location

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