BLUE DOOR CANVAS houses the world 3D model

BLUE DOOR CANVAS houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 13 and later transformed into all other 3D formats. Its native format is .skp, while a 3dsmax scene utilizes 3ds Max 2016 version, rendered using Vray 3.00. HOUSES FURNITURE WORLD NEW 2013 Create a wall decoration in oriental charm with three blue canvas paintings called Medina. To have these three tables Deco side by side or separately, they will add a touch of color to your home. They are perfect for completing an ethnic decoration. Looking for another color? Check out the blue stars in orange tones along with the two Medina paintings. Size: H 60 x W 40 x D 3 Weight: 3.90 Kg Ref: 130734 Price: 39 € Polygons: 33 Textures can be found in .skp file How to extract textures from a .skp file? If you have any of the following software, it's easy. Follow these guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option Another way Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures C4D (Trial version is enough) Importing .skp file into C4D automatically generates a folder with textures next to the .skp file 3ds Max When importing a .skp file to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all textures; it should be in ..AppDataLocalTempembedded_files directory Feel free to copy and paste textures into any folder you prefer.

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