Blue convenient FJORD houses the world 3D model

Blue convenient FJORD houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 and then converted into all other 3D formats. The native format is .skp, while the 3ds Max scene is created using 3ds Max 2016 version, rendered with Vray 3.00 CATALOGUE 2015 Reference 146339 Dimensions (cm): H 80 x W 90 x P R 42 Weight: 39 Kg Painted in a beautiful blue facade, this wood dresser will create a soothing atmosphere in your bedroom. It is very functional, providing good storage with four drawers. Deco detail: its classic splayed legs style from the 50s; you'll love it: its glacier blue for a refreshing look! In the same style, check out also the Artic gray dresser.\nReference 146339 Price: €199.90\nPolygons: 148 \n\nTextures can be found in the .skp file\n\nHow to extract textures from the .skp file?\n\nIf you have any of the following software, it is easy. Follow these guidelines provided:\n\nSketchup (Free)\n\nJust export the image as your choice of 2D file under File/Export/2d Graphic - drop down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version is enough)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures into any folder you like.

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