Blue chair BRIGHTON houses the world 3D model

Blue chair BRIGHTON houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 and then converted into all other formats of 3D. The native format is .skp, and the 3ds Max scene uses version 2016 with rendering provided by Vray 3.00, CATALOGUE 2015. Reference number: 146733 Dimensions in centimeters: H 84 x W 48 x PR 54 Weight: 12 kilograms. Add a touch of freshness to your dinner table by incorporating this modern chair, its daring blue color. This blue chair is designed for comfort, with foam padding for the seat and can be used not only around your dining table but also near your computer workstation. The deco detail of metal legs slightly splayed contributes to the resolutely contemporary look. Our suggestion: mix different styles of chairs to achieve an original decoration. Alternatively, explore our blue chair MAURICETTE in a different style. Ref.: 146733 Price: €59.99 Polygons: 3498. Textures can be located in the .skp file. To extract textures from a .skp file is quite straightforward with specific software. If you possess one of the following programs, follow these guidelines: Sketchup (Free): 1. Export an image as your chosen 2D format under File/Export/2D Graphic option. 2. Alternatively: Go to File -> Export -> 3D Model. Select the COLLADA file type (*.dae) and make sure that "Export Texture Maps" is checked in the Options dialog. Navigate to the exported file location, and you will find a folder containing all textures with the name of the exported file. C4D (Even trial versions are acceptable): Importing a .skp file into C4D generates a folder with textures next to the original file automatically. 3ds Max: When importing a .skp file into 3ds Max, it saves texture files to the ..3dsMaxsceneassetsimages directory. Alternatively, you can export an fbx file with the embed media option selected in the Export dialog box; this action will also generate a folder of textures along with the exported fbx file. Rhinoceros 3D (Even trial versions are acceptable): Import the .skp file into Rhinoceros 3D and open Material Editor (Panels -> Material editor). Select any material with a texture, then click on the name of the texture. Now you can see all the textures in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the extracted textures to any folder you prefer.

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