
Blonde woman in a black dress Low-poly 3D model
cgtrader
Full-Body 3D Scanning Human Model stands ready for animation with complex geometry. Triangles are carefully constructed and Polygons amount to ~5000 polygons. High-resolution textures adorn this model, boasting Diffuse and Normal maps alongside an expansive 4096x4096px image area. Multiple Materials facilitate versatile render capabilities in several software programs: 3Ds Max - 3DS Max Standard, V-Ray 3.0; Cinema 4D - Physical Render, V-Ray 1.8; Anima - Vray, FStorm, Corona, RedShift, Mental Ray, Octane, Thea, and Mental Ray Formats include support for 3Ds Max 2012 or above, Archvision .rpc, Wavefront .obj; Cinema 4D R14 or above, Archvision .rpc, Wavefront .obj; Anima Software, Collada, and V-Ray Scene through exporter. Animated and Mocap Data-compatible in 3Ds Max with the ability to load eMOTION motion files, along with any .Bip motion files. Cinema 4D has eMOTION Data capability for C4D Motion files. Automatic setup for Anima PRO is provided for seamless workflow integration. Quality Renderers' Tips: To achieve high-quality images in Standard and Physical modes on third-party engines using the Texture Maps included, apply them to set up materials accurately. Normal maps are essential for an ideal hi-resolution output with hi-fidelity quality rendering settings active. For advanced 3rd Party renderers, note these software-specific setup tips: - V-Ray 3.0 is optimized for maximum quality and high accuracy output on this Full-Body 3D scanning model within Gamma 2.2 workflow, using the material parameters included. - V-Ray 1.8 and up allows full capability when utilizing this scanning data model. Remember to apply provided texture maps into your working project path or utilize added custom path within Preferences - File Management for optimal setup rendering. With attention paid to rendering nuances between third-party renderers such as Corona, Mental Ray and Anima compatibility settings have been optimized for perfect rendering capabilities in Vray modes while achieving real photorealism for final results.
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