Blinds glazed wall unit houses the world 3D model

Blinds glazed wall unit houses the world 3D model

cgtrader

This 3D model was originally built using Sketchup 8 and then converted into various other 3D formats. Its native format is .skp, while 3dsmax scenes are built in 3ds Max 2016 and rendered with Vray 3.00. If you're replacing your kitchen furniture and seeking a new piece with storage, the top-of-the-line 60 cm kitchen cabinet shutters may impress you with their simple shapes and sleek, natural appearance. This wooden wall unit is a classic storage fixture that perfectly matches cuisines of any style, paired well with the base cabinet 60 cm. Size: 80 cm (height) x 60 cm (width) x 37 cm (depth). Learn more at http://www.maisonsdumonde.com/FR/fr/produits/fiche/cuisine-element-mural-60-persiennes-118351.htm. Ref.: 118351 Price: €299. Polygons: 806. The textures for this model can be found in the .skp file. Want to extract these textures? If you have software such as Sketchup (free), C4D (even trial version will work), 3ds Max, or Rhinoceros 3D, extracting textures is easy: Sketchup: Just export an image of your choice using File/Export/2d Graphic under the dropdown option. Another way: Go to File -> Export -> 3D Model and choose COLLADA file type. Click on the Options button and make sure that Export Texture Maps is checked. The exported file will be located in a folder with textures inside. C4D: Importing .skp files into C4D automatically creates a folder with textures next to the .skp file. 3ds Max: When you import a .skp file, texture files are stored in ..3dsMaxsceneassetsimages. You can also export an fbx file with embed media option selected (in the export dialog window), and it will automatically generate a folder of textures together with the fbx file. Rhinoceros 3D: Import .skp files into Rhinoceros 3D, then open the material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name in the Textures section and click on the three dot button. Now you can see all textures in the ..AppDataLocalTempembedded_files directory.

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