
Blinds cooking The World Homes 3D model
cgtrader
This 3D model was originally designed with Sketchup 8 software and later converted into other 3D formats. Native format is .skp, and 3dsmax scenes are rendered using 3ds Max 2016 and Vray 3.00 for kitchen elements. 5 essential items: A wall element with dimensions width 120 x height 37 x depth 80 cm (Reference 118349), priced at €590. Next, there's a glass wall element measuring 60 x height 37 x depth 80 cm (Reference 118351) for €299. Additionally, you have the cabinet sink at 120 x height 60 x depth 85 cm (Reference 118342) priced at €890. Further elements include Low cupboard 3 drawers (width 90 x height 60 x depth 85 cm), Reference 118347 at a price of €399, and low cupboard 2 doors (width 60 x height 60 x depth 85 cm), Ref: 118344 for €299. Lastly, you'll find the Adrennes clock, which has a diameter of 91 cm and is priced at €99. Key characteristics: Each component in this kitchen set operates independently; stone slabs aren't integrated to each unit but should be applied by the user and sealed with single-component adhesive polyurethane resin-based sealant. No plate inserts are permitted in furniture items. Stone panel thickness: 2 cm.\nPolygons: 28853 Accessing textures for .skp files: For those having suitable software, extracting textures from the .skp file is simple by following specific guidelines provided. For Sketchup users: Export image under File/Export/2D Graphic or go to File -> Export -> 3D Model. In COLLADA File format (*.dae) select Export Texture Maps and access all the exported textures within a folder. If using C4D, importing .skp directly generates a textures folder adjacent to your .skp file in your location directory. Upon importing the .skp into 3ds Max scene it stores texture files within ..\3dsMaxsceneassetsimages directory. An alternative method is exporting an FBX with embed media option selected where the texture folders will appear together as you export. For those having a Rhinoceros 3D version trial available, when importing .skp file, simply click on the material name in Textures and find all textures inside your AppDataLocalTempembedded_files folder. Then you may copy and paste into desired folder location freely
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