blenderStyle polygon drawing in openScad
thingiverse
I'm fiddling with polygon autofilling faces. Thought I'd make basic drawing easier on myself using typical node transforms like Blender3D does. S for scale, G for grab, R for rotate - yeah, that's right, rotate took some time to figure out. Now you can draw fairly easily in OpenSCAD just like you do in Blender3D, but with simpler application of functions to your points. PolyhedronByXYZ is still a work in progress: its not a big deal too override the defaults and place your own manual points, just remove the start/end face and append a different faceArray to the shell faceArray. e() is a bit useless, but handy for simple quick objects.
With this file you will be able to print blenderStyle polygon drawing in openScad with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on blenderStyle polygon drawing in openScad.