
BLENDER EEVEE Brandless 50 car collection volume 1
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These vehicles are rendered in real-time within Blender Eevee, requiring the use of Blender 2.8 to access native files.\nThe cost of this collection is determined by its relationships with other MCE vehicles and collections,\nwith lower-priced options sharing the same building quality as higher-priced ones, yet featuring enhanced visuals and components at the higher end.\nThis strategy allows for accessible pricing on certain models while offering better-looking alternatives at a premium price point. \nVarious options for this vehicle can be found below its description.\nThe cars were created with the SHC Modular Car Creation Tool.\nThese custom-designed parts combine to form a high-detail, brandless/generic car inspired by real-world vehicles suitable for renders, presentations, interactive applications, and video games without depicting or reproducing actual car models.\nKey features include:\n\ndetailed exteriors\n\ndetailed interiors (removable to reduce polycount)\n\ndetailed engines (also removable for reduced polycount)\n\ndetailed undersides\n\ndynamic materials and textures in exported files (shaders are excluded)\nThe Blender file utilized for real-time rendering contains a pre-set studio, materials, and camera-door animations, requiring only minimal adjustments to the camera and a single click to initiate rendering.\nIn addition, multiple objects link cars together, making them ideal for animation purposes, such as opening doors, rigging, and modifying/customizing.\nThe vehicles are royalty-free, permitting users to modify and utilize them extensively in any commercial project as desired.\nNotable statistics include: 45 average objects per car, 105,000 average polygons, and 53,000 average vertices.\nFile formats available upon export using Blender 2.8's default settings comprise:\nbasic (abc)\nBlend files (.blend)\ndaemon exchange files (dae)\nfantasy characters bundle format (fbx)\nonline graphics file type (obj)\nsurface representation language (\stl)
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