Bleachers 01a - SAG - PBR Game Ready Low-poly 3D model
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The Game Asset is fully configured for PBR textures, ensuring compatibility with Unreal Engine 4. The Metalness setting has been used to facilitate the adoption of this technique. Real-world measurements have been implemented for precise scale replication. Mikk Tangent Space has also been incorporated into the design. All necessary maps are included within the package. These consist of Albedo (diffuse mapping), Normal, and RMA (a single image containing red-channel roughness, green-channel metallic, and blue-channel ambient occlusion). The texture format employed is TGA. The asset was created through a collaborative project by Dekogon Studios as part of their Kollab Project initiative.
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