Blanket chest child red CHEVALIER houses the world 3D model

Blanket chest child red CHEVALIER houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 13 before being converted into every other 3D format imaginable. The native file format is .skp, while a 3ds Max scene is saved in version 2016 using Vray 3.00 rendering for the catalogue year 2014. Practical and colorful, this red bench conceals a safe to store your child's favorite toys. Decorated with a pretty patch on its record, this wooden bench adds a touch of whimsy to their universe. The decorative backside of the bench is formed by castles, with a delightful beet red hue making it stand out from other furnishings in their play area. Child-friendly safety features and modern functionality define the beetle-shaped design. Specifications for this fantastic 3D model include a height (in centimeters) of 75 cm x width of 65 cm x depth of 33 cm and an impressive weight of 14 kg. ref: 143274, price €129.90; polygon count is 126. For extracting textures from the .skp file, we have a couple of different approaches that you can take. One option if you have Sketchup installed is to export your chosen image as a 2D graphic by going into File>Export>2d Graphic from the drop-down menu. If using Sketchup's features to import an external software such as Blender is out of reach for some reason, don't worry. For a simpler approach, follow these instructions and learn how you can import and work with other software: Sketchup. Just export the image as your preferred 2D file type. You can use either way: File -> Export -> 3D Model. Next, choose an exported Collada File with DAE format from options that you've clicked for saving your work locally on your computer system using Windows PC version of your OS in .daex directory where it would appear automatically like a charm when it does get to desktop by selecting File>Export. In Export Texture Maps under Options dialog window check Export Textures Maps which would help the entire task go smoothly afterwards so that it wouldn't matter whether you wanted anything else than only .daex extension out of exported models saved locally after all those procedures. Or alternatively using free Trial software such as Autodesk C4D version installed already can easily make an appearance for your SketchUp File (free and no purchase required). By doing importing your existing work here - import the model - which would create a directory automatically containing each single image found there without having anything manual process at end user level whatsoever making things super simple. On 3ds Max, this means you can actually find textures directly in the scene where they were used for this task within the same exact area that models go when created so don't confuse things because after you've exported files properly and opened it via software - everything seems alright once importing those objects manually through menu provided inside 3DS max tool or export FBX with embedded media option enabled automatically makes an extra directory which can now copy texture paths into local computer hard disk from original imported folder. Similarly Rhino 3D trial version lets users directly see all materials that contain texture. Open Material Editor in Panels>Material editor where selecting a single item and going onto textures tab followed by clicking three small button gives access not only viewing every picture saved with given file type format - (.daex files) here inside this software environment for manipulation purposes prior being taken into next stages afterwards like exporting models properly without causing data loss when working outside main computer device during normal office time

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