BlackSmith Forge
sketchfab
The group project's low poly forge was a collaborative effort that showcased each member's unique skillset. A fellow team member created the base model, which served as a solid foundation for further development. I took over from there, meticulously cleaning up the model to remove any unwanted imperfections and ensure its overall quality. Next, I carefully UV unwrapped the model, preparing it for texturing and other post-processing techniques. With the UVs in place, I then imported the model into Zbrush, where I further refined its shape and details through a combination of sculpting and retopology. Once satisfied with the results, I moved on to creating Normal and Ambient Occlusion maps using XNormals, which added depth and realism to the forge's texture.
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