
BlackBerry 9360 Black Low-poly 3D model
cgtrader
The high-quality low-poly 3D model of a BlackBerry 9360 Black phone used in various fields like game development, advertising, interior design, motion picture art, and visualization has all details recreated authentically because the modeling was done using ortho-photos of real phones. The model's ease of use comes from it being composed of one mesh that is low-polygonal, saving system resources, and having only one material. This ensures the model will always look realistic no matter what renderer you're using, thanks to its high resolution photo-textures. A competently thought-out topology of the low-poly model combined with detailed textures allows for a minimal amount of polygons to get maximum quality, making it suitable even for close-ups. The model uses only one material, which has photo-texture assigned as a diffusion map. Advanced realism is enhanced by additional textures including Specular, Glossiness, Bump, and Emission for the luminous elements of the model, such as screens and indicators. To get the best Bump depth, set Bump Multiplier to 0.1 - 0.2 in Maya Software materials or V-Ray MTL materials for Maya. The model's five main textures are 2048 pixels each in .jpg format, and original texture files in .PSD format are included in the archive. Additionally, there are textures with Cyrillic symbols of the keyboard and Russian-speaking screens. The model was created in 'Maya 2009' and has correct dimensions in real-world scale in centimeters. All parts have accurate naming. A rendered scene created in Maya 2014 using V-Ray 2.40 is provided. This scene opens correctly in earlier versions up to Maya 2012 with V-Ray 2.0 because it's saved in the .ma format. The render-scene includes five V-Ray Rect Light + reflectors, and a V-Ray MTL material is assigned to the model. To use the model in other 3D programs, scenes are provided in formats such as .fbx, .obj, .DAE, and .max (2009 version). Note that this low-poly model is not designed for use with any smoothing modifiers.
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