
Black SUV
sketchfab
I created a model that was used in a 90" touchscreen app for one of our clients, showcased at a tradeshow. I tweaked existing UVs to create various UDIMs for increased texel density. Next, the mesh was imported into Substance Painter for crafting PBR materials. The completed asset was then integrated into Unity as a game object for multiple scenes. The following link is an interview with Peraton at GEOINT 2018 featuring our team's work on the apps we developed for them. https://www.facebook.com/PeratonCorp/videos/1664322223657248
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