black chair WATERLOO houses the world 3D model

black chair WATERLOO houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 8 before being converted into all other 3D formats. The native format is .skp, while 3ds Max scene is created using 2016 version of 3ds Max and rendered with Vray 3.00 CATALOGUE 2015 Ref: 146723 Dimensions (cm): H 78 x W 46 x PR 50 Weight: 11 kg To give your dining room a modern look, choose this chair upholstered in black leather. Its very graphic metal structure gives the table chair a clean appearance that also fits well in an office space. The detail deco white stitching adds contrast to the nuances of leather. We recommend pairing it with a large dining table made of dark wood. This chair is available in several colors.\nRef: 146723 Price: $149.90\n\nTextures are located inside the .skp file\n\nHow to extract textures from the .skp file?\n\nIf you have any of the following software, it's easy to follow these guidelines:\n\nSketchup (Free)\n\nJust export the image as your choice of 2D file under File/Export/2d Graphic dropdown option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on Options and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all textures.\n\nC4D (Trial version is enough)\n\nImporting .skp file into C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in Textures section), click on the three dot button. You can now see all textures, it should be in ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste textures to any folder you like

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