Black chair HARRY 39 S houses the world 3D model

Black chair HARRY 39 S houses the world 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8 and subsequently converted to multiple other 3D formats. The native format is .skp, while 3ds Max scenes are in version 2016 of the software, rendered using Vray 3.00. Ref: 147071 Dimensions (cm): H 80 x W 43 x PR 48 Weight: 5 Kg Caution! The matt finish and metal composition of this garden chair pair perfectly with industrial-style decor. Deco detail: the slightly sloping rear legs, which add a touch of originality to the metal chair. Board deco recommend selecting a mismatched yet harmonious decor combination. Combine this chair with other colorful chairs from the same collection as this chair in blue HARRY'S metal. Ref: 147071 Price: $39.99 Textures can be located within the .skp file. How to extract textures from the .skp file? If you possess any of the following software, it's simple. Follow these guidelines: Sketchup (Free) Just export the image as your preferred choice of 2D file under File/Export/2d Graphic - dropdown option. Another method: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make certain that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version sufficient) Importing .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When the .skp file is imported into 3ds Max, it stores texture files in ..\3dsMax\scene\assets\images. You can locate textures there. You may also export an fbx file with embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version sufficient) Import .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now view all the textures; they should be in the ..AppData\Local\Temp\embedded_files directory. Feel free to copy and paste the textures to any folder you prefer.

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