BISTRO TABLE SQUARE ARDAMEZ Company 3D model

BISTRO TABLE SQUARE ARDAMEZ Company 3D model

cgtrader

This 3D model was originally created using Sketchup 8 before being converted into various other formats. Native format is .skp; however, 3ds Max scene is formatted for use with 2016 version of the program, rendered via Vray 3.00 This beautiful enamel square bistro table, meticulously hand-screen printed by a skilled artisan featuring a rim made from durable materials such as copper, brass or stainless steel, is ideal for indoor or outdoor food preparation and decoration needs at home. The quality of enamels utilized has enabled the creation of remarkably strong tables resistant to both UV rays and corrosion for prolonged usage indoors or outdoors. The Ardamez line of bistro tables offers sturdy, long-lasting furniture suitable for everyday use. \nRAL 7016, GREY; price: € 539.00\n\nTexturing can be located within the .skp file\n\nHow to extract textures from .skp files?\n\nUsers with specific software available on their computers may find it relatively simple to perform the following actions: If your system features any of the following programs, proceed as follows:\n\nSketchup (Free Version)\n\nSimply export the image into a desired 2D file under File/Export/2d Graphic drop-down menu.\n\nAn alternate option is also available. First navigate to File -> Export -> 3D Model; choose the option for exporting COLLADA files in .dae format, ensure the checkbox beside "export Texture Maps" has been selected. Locate the exported folder at this specified location within the directory containing all texture images.\n\nC4D (Even trial versions can perform this action)\n\nWhen the .skp file is imported into C4D, it automatically generates a textures folder alongside the imported .skp file.\n\n3ds Max \n\nImporting an .skp file into 3ds Max stores texture files within ..3dsMaxsceneassetsimages directory. Texture retrieval is possible through exporting fbx file using 'embed media' option; thus, generating a textures folder along with exported fbx file.\n\nRhinoceros 3D (trial version capabilities suffice)\n\nFirst import .skp file into Rhinoceros 3D software, proceed to open the material editor by navigating to Panels -> Material Editor. Now select any object that has incorporated texture; locate this selected material's texture by clicking on name within the textures section followed by activating the three dot button to visually inspect all available textures found in ..AppDataLocalTempembedded_files directory.\n\nFeel free to transfer copied texture images to any folder as desired for further reference.

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