
BISTRO TABLE SQUARE ARDAMEZ Company 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 before being converted to every other 3D format possible. The native format is .skp, while 3dsmax scenes are created in 3ds Max 2016, rendered with Vray 3.00 This hand-painted enamel square bistro table is ideal for indoor and outdoor use thanks to its remarkable strength against UV light and corrosion. It features enamels of superior quality, making it perfect for both decorative purposes and dining experiences. The Ardamez bistro tables are built to last.\nRAL 3004, RED, Price: ⬠539.00\nPolygons: 7953\n\nAll textures can be found in the .skp file\n\nHow do I extract textures from the .skp file?\n\nIf you have any of the following software, it's quite easy to follow these steps:\n\nSketchup (completely free)\n\nSimply export the image as your choice of 2D file under File/Export/2d Graphic - drop down option.\n\nAnother method is to go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (A trial version will suffice)\n\nImporting .skp file into C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find them there as well. It's also possible to export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (A trial version will suffice)\n\nImport .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like
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