BISTRO TABLE SQUARE ARDAMEZ Company 3D model

BISTRO TABLE SQUARE ARDAMEZ Company 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted into every other 3D format available. The native format is .skp, and 3dsmax scene uses 3ds Max 2016 version, rendered using Vray 3.00. This beautifully crafted enamel square bistro table, carefully screen printed by hand by an accomplished artisan with rimmed enamel copper, brass or stainless steel is perfect for use in food service or to decorate a home. The quality of enamels used results in a remarkably strong table suitable for both indoor and outdoor (resistant to UV and corrosion). The Ardamez bistro tables, designed to last. RAL 1015 IVOIRE, price: €539.00 Polygons: 7953 Textures can be found in the .skp file. If you have any of the following software, it's a simple process to extract the textures: Sketchup (Free) Just export the image as your preferred choice of 2D file under File/Export/2d Graphic - dropdown option. Alternatively, Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When importing .skp file to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can also find textures there. Moreover, you can export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures; they should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures into any folder you like.

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