
BISTRO TABLE SQUARE 3D model
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This 3D model was originally built using Sketchup 8, before being converted into all other 3D formats with seamless ease. Native format is .skp 3dsmax scene runs on 3ds Max 2016 version, rendered with Vray 3.00 This striking enamel square bistro table boasts stunning hand-screen printed designs crafted by an accomplished artisan, coupled with rimmed enamel copper, brass or stainless steel edges, making it perfect for serving up style and sophistication at your next foodie gathering or decorating a room. The exceptional quality of enamels employed has resulted in a remarkably sturdy piece ideal for indoor or outdoor use (boasting impressive resistance to UV light and corrosion). Ardamez bistro tables stand the test of time with furniture crafted to last forever.\nArdamez Company offers a premium choice, model: RAL 6011 GREEN; available price is € 539.00\nTotal number of polygons is an astonishing 7953 \nTextures can be extracted directly from the .skp file by following these steps. If you happen to own any of the following software packages, extraction becomes incredibly simple – follow these easy guidelines provided below: Sketchup (free to download)\nIn Sketchup, exporting images is a piece of cake! Head to File -> Export and click on 2d Graphic from the drop-down menu, selecting your preferred image type. Another approach: In Sketchup, select File -> Export -> 3D Model and export as a COLLADA file with a .dae extension. Don't forget to check the Export Texture Maps option by clicking the Options button first. The exported folder should now contain all texture files next to the .skp model.\nC4D (even trial versions are sufficient) When you import the .skp file into C4D, textures are automatically generated in a new folder adjacent to the original file. 3ds Max\nUpon importing the .skp file, 3ds Max saves texture files to a specific directory: ..\3dsMaxSceneAssetsImages. Alternatively, when exporting an FBX file with embed media option enabled, a separate textures folder is generated right next to the exported model. Rhinoceros 3D (even trial versions suffice)\nTo find all textures associated with your .skp import in Rhinoceros 3D, simply follow these steps. First, import your file and then go ahead and open the Material Editor found under Panels -> Material Editor\nThen pick any material that contains a texture on it – no biggie. After you do that, click the texture name located inside Textures section (the little dot button adjacent). Upon doing this, you will see all textures instantly – just click once to browse into the TempEmbedded_files directory. Just remember, at the end of it all: copying these gorgeous images over to your own preferred storage space requires no special skill or anything; it's basically copy/paste from one spot in windows and save.
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