
BISTRO TABLE RONDE ARDAMEZ Company 3D model
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This 3D model was originally created with Sketchup 8 software and then converted into various other 3D formats. Native format is .skp, and a 3ds Max scene has been built in version 2016 of this software using Vray rendering at version 3.00. This beautiful enamelled round bistro table features intricate designs hand-screen printed by skilled artisans, with a durable enamel-coated copper, brass or stainless steel rim that is ideal for use indoors or outdoors. The high-quality enamels used provide remarkable strength and durability against UV rays and corrosion, making this an exceptional choice for both functional use in the food industry or decorative purposes within your home. Ardamez bistro tables are renowned for their excellent construction and longevity. RAL 6005, GREEN, price: $419.00 The following information can be used to extract textures from the .skp file: To do so with ease using one of the mentioned software options below follow these guidelines carefully: Sketchup (Free) Export the image in your chosen 2D file format by going to File/Export/2d Graphic and making the desired choice from the drop-down option. Alternatively: Export the 3D model as a COLLADA File (*.dae) by going to File -> Export -> 3D Model, ensure that the box beside Export Texture Maps is checked. After exporting the file, navigate to the location specified in the directory. A folder with textures will be found adjacent to the exported file. C4D (Trial version suffices) When you import .skp into C4D, it generates a folder with textures alongside your file automatically. 3ds Max The texture files are stored when the .skp file is imported to 3ds Max at ..3dsMaxsceneassetsimages. You can export fbx files using the embed media option in the export dialog box; doing so will automatically generate a textures folder next to your exported fbx file. Rhinoceros 3D (Trial version required) Import the .skp file into Rhinoceros 3D, and then access the Material Editor via Panels->Material editor. Select any material with a texture applied. Then click on the name of that texture in the Textures section and hit the three dot button. This action will reveal all textures located at ..AppDataLocalTempembedded_files. It's completely okay to copy and paste these textures to whatever folder you find suitable.
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