
BISTRO TABLE RONDE ARDAMEZ Company 3D model
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This 3D model was originally crafted using Sketchup 8 software, subsequently converted into numerous other formats. Native format is .skp; a 3dsmax scene file was generated in 3ds Max 2016 version and rendered with Vray 3.00. This intricately detailed, round bistro table features enamelled surface treatments applied by hand by a skilled artisan using various metals such as copper, brass or stainless steel, making it an ideal choice for use indoors or outdoors in both residential settings and public establishments. The enamel finish itself demonstrates exceptional quality and contributes to a remarkable table design exhibiting strength sufficient for daily use. Produced to last a lifetime by Ardamez manufacturers. RAL 7016, GREY, price: € 419.00 Polygons: 8387 Users can easily extract the textures included with this model file, which can be accessed via its .skp extension, using one of several compatible software applications. For users possessing either of the following software, the extraction process is simplified: Sketchup (Free) 1. Under File/Export/2D Graphic, choose your preferred 2D export option to generate an image. Alternatively: Go to File -> Export -> 3D Model and save it as a COLLADA File (*.dae) file; in the Options menu make sure that Export Texture Maps is enabled. You can then locate the exported files within a separate folder which will contain all included textures. C4D (Trial version suffices) Upon importing this .skp model into C4D, an auto-generated texture folder will be placed next to it, simplifying access. 3ds Max Once this .skp file is imported into 3ds Max, you'll find that texture files are stored in ..\3dsMaxScene\assets\images; alternatively, select the export fbx option and ensure embed media is enabled during the process to obtain a textures folder simultaneously. Rhinoceros 3D (Trial version satisfactory) Importing .skp model files into Rhinoceros 3D provides another option. Within material editor mode, click on any material featuring texture; a visible display of all attached textures will appear in the ..\AppDataLocalTemp\embedded_files directory; copy and paste the images to your desired location from here as needed.
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