
BISTRO TABLE RONDE ARDAMEZ Company 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 software and subsequently converted into various other 3D formats. Native format is .skp, with a 3ds Max scene optimized for 2016 version, rendered utilizing Vray 3.00 rendering engine. This exquisite enamelled round bistro table, meticulously hand-screen printed by an accomplished artisan with precision rimmed enamel copper, brass or stainless steel components, is specifically tailored for use in both food service and interior decoration applications. The exceptional quality of the used enamels renders this table a remarkably sturdy choice for indoor and outdoor (UV resistance and corrosion-resistant) environments. The Ardamez bistro tables, designed to endure with durability. Available color options: RAL 9010 WHITE. Price: €419.00 Polygon count: 8387 Users can find textures within the .skp file. To extract these textures from the .skp file: If you possess one of the following software packages, this task becomes straightforward. Please follow these guidelines: Sketchup (free) Export the image as your preferred type of 2D file via File > Export > 2d Graphic option. Alternative Method: Go to File -> Export -> 3D Model, exporting it in a COLLADA file (.dae) format. In the export options dialog box, ensure that Export Texture Maps is enabled. Then, navigate to the exported file location and locate a folder with all of the textures. C4D (trial version is sufficient) Upon importing the .skp file into C4D, it will automatically create a new directory containing textures alongside the imported .skp file. 3ds Max When the .skp file is imported to 3ds Max, the software saves texture files in the ..3dsMaxSceneAssetsImages directory. Users can also export an FBX file with the Embed Media option selected, which automatically creates a folder of textures adjacent to the exported FBX file. Rhinoceros 3D (trial version available) Upon importing .skp into Rhinoceros 3D, users can open material editor panels by clicking on Panels > Material Editor. They may then select any material featuring texture, click on its name in Textures section, and press the three-dot button to view textures, located within the ..AppDataLocalTempEmbedded_files directory. Users are free to copy and paste textures into a folder of their choice for convenience.
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