BISTRO TABLE RONDE ARDAMEZ Company 3D model

BISTRO TABLE RONDE ARDAMEZ Company 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 and then transformed into various other 3D formats. The native format is .skp, while a 3dsmax scene is created using 3ds Max 2016 software and rendered with Vray 3.00 This stunning enamelled round bistro table, skillfully hand-screen printed by an artisan expert and adorned with enamel copper, brass or stainless steel rim, is ideal for indoor use or decorative purposes in the home. The high-quality enamels used make a remarkably strong table suitable for both indoor and outdoor settings (UV resistance and corrosion proof). Ardamez bistro tables are built to last.\nRAL 9005, BLACK, price: $419.00\nPolygons: 8387 \n\nTextures can be found in the .skp file.\n\nTo extract textures from the .skp file,\n\nIf you have any of the following software, it is quite easy. Please follow the provided guidelines:\n\nSketchup (Free)\n\nSimply export the image as your chosen 2D file under the File/Export/2d Graphic - drop down option.\n\nAlternatively:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (A trial version is sufficient)\n\nImporting the .skp file into C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen importing the .skp file into 3ds Max, it saves texture files in ..3dsMaxsceneassetsimages. You can find textures there as well. You can also export an fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (A trial version is sufficient)\n\nImport the .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nYou can feel free to copy and paste the textures to any folder you like.

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