BISTRO TABLE RONDE ARDAMEZ Company 3D model

BISTRO TABLE RONDE ARDAMEZ Company 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 before being converted to various other formats for a wider range of applications. The native file type is .skp, while the 3dsmax scene utilizes 3ds Max 2016, which has been rendered using Vray 3.00. This stylish enamel round bistro table boasts intricate screen printed designs carefully crafted by skilled artisans on the rim in copper, brass, or stainless steel materials and features a stunning enamel finish. The durable table makes it perfect for use inside or out in harsh weather conditions (UV and corrosion resistance), ensuring long-lasting results that elevate any dining space or indoor decor. Ardamez is dedicated to creating high-quality bistro tables and furniture designed to last for years to come. Price: € 419.00. For this design, there are 8387 polygons. Users can locate the textures within the .skp file, but extracting them might require specific software capabilities. Those with the following tools will find the process relatively easy to navigate: * Sketchup (Free) Export the desired image using File/Export/2d Graphic or choose a drop-down option from the File menu. Another Method is: Go to File -> Export -> 3D Model, export it as COLLADA file type. Click Options button and make sure that Export Texture Maps checkbox has been selected, Go locate the folder at the location exported, You will see all textures in this directory. C4D (Trial version is sufficient) When .skp file imported to C4D, it automatically generates a new folder with embedded textures near the imported file. 3ds Max * Upon importing the .skp file into 3ds Max, it stores the texture files in a subdirectory named '.assets.images', located next to the .3dsMaxscene. The alternative is to export FBX File by enabling embed media during the export process and it creates folder of textures automatically when fbx exported. Rhinoceros 3D (Trial version sufficient) Import the skp file into Rhinoceros, go to material editor which can be accessed via Panels>Material Editor. Then you choose the texture within Textures area click three dots and the image is in this embedded_files AppData Local Temp location you may also want to simply copy-paste your images of choice anywhere suitable

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