BISTRO TABLE RONDE ARDAMEZ Company 3D model

BISTRO TABLE RONDE ARDAMEZ Company 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8 before being converted to numerous other formats. Its native format is .skp, while the 3dsmax scene was created using 3ds Max 2016 and rendered utilizing Vray 3.00. This beautifully crafted enamelled round bistro table features a vibrant screen print expertly executed by an accomplished artisan with an exceptional attention to detail on both rimmed enamel copper, brass or stainless steel. This product is ideal for use in both culinary settings or as decorative home furnishings due to its impressive resilience to outdoor elements, such as UV rays and corrosion, owing to the remarkable strength and durability provided by the quality enamels used. The Ardamez bistro tables and other fine furniture items are carefully crafted with longevity in mind. RAL 7016, a beautiful shade of grey, makes this piece a timeless addition to any home decor. Priced at € 419.00. Polygons: 8387 You can locate the accompanying textures within the .skp file provided. Should you require assistance with extracting these images, simply follow these easy-to-follow steps if you have any of the following software programs: Sketchup (Available for free): To extract your preferred 2D image, go to File > Export > 2d Graphic under the dropdown option and export as desired. Alternatively, Navigate to File -> Export -> 3D Model and save it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is selected. Locate the exported file directory, which should include a folder with all of your extracted textures. C4D (The trial version suffices): When importing the .skp file to C4D, it automatically generates a separate folder containing all of the necessary texture files adjacent to the .skp file itself. 3ds Max: Once the .skp file has been imported into 3ds Max, you can find the associated texture files within ..3dsMaxsceneassetsimages. Additionally, by selecting the embed media option in the export dialog window when exporting as an fbx file, a separate folder containing textures is generated along with your exported file. Rhinoceros 3D (A trial version should be sufficient): Importing the .skp file into Rhinoceros 3D opens up opportunities for material editing and texture extraction. Navigate to Panels -> Material Editor, then select any material that features a texture component on it. Next, click on the texture name within the Textures section, followed by clicking on the three dot button. Your extracted textures should be visible in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste your newly extracted textures to any desired location you see fit.

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