Bird House Environment

Bird House Environment

sketchfab

I created this immersive 3D environment within Maya for seamless integration into Premiere/After Effects in a cutting-edge 2D/3D composited animated short film. My initial pass employed Arnold Materials, and to add an extra layer of realism, I incorporated an Ambient Occlusion (AO) effect throughout the film, giving the geometry a visually striking depth. To achieve this, I utilized Maya's mesh smooth approximate function on the tree, while MASH was used to generate the leaves with incredible detail. The scene boasts a remarkably low poly count of 112k faces, many of which are comprised of the leaves that cleverly mask the lighting for a more realistic effect.

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