binocular
cults3d
Modern binoculars are designed for adventure. Specifications include a single group model consisting of 9 objects that can be easily appended or linked together. The left and right lens enclosures have been set with proper local rotation constraints to simplify manipulations of the binoculars, while the central rotor object is designated as the parent object for both enclosures. The materials used are all procedural PBR based on the Principled shader, making them compatible with modern PBR renderers. No texture files are required due to this design choice. UV maps have been unwrapped to facilitate efficient rendering. An HDRi environment map of the Blue Grotto has been packed into the .blend file for more realistic reflections and is also included as a separate item. All imagery was created using Cycles / Filmic with the Base Contrast profile, without any post-processing.
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