Big ring binders 3D model

Big ring binders 3D model

cgtrader

Big ring binders. 3D Models designed with meticulous attention to detail, offering three unique views - open, half-open and closed - each accompanied by a non-overlapping UV Layout map, material and PBR texture set, ready for production right out of the box. Crafted from quads only geometries (no tris/ngons in sight), these models are effortlessly customizable with their UV-unwrapped geometries, allowing you to create or modify textures using the provided UV layouts. The name "Easily" Customizable comes from being able to modify or change all provided Objects, Materials or Textures with meaningful and clear names. Blended with precision using Blender 3D 2.80, materials were then crafted in Substance Painter and exported for use in PBR (Physically Based Rendering) formats compatible with a wide range of popular engines such as V-Ray for 3D Studio MAX, Unity 5 Standard Metallic and Unreal Engine 4. To give it an added touch, they were rendered in Blender's Eevee using Cycles; textures were then provided with the desired file type for compatibility with other popular programs and software including V-ray for Maya (using Generic PBR Spec Gloss), Eevee compatible as mentioned earlier (and also Vray 3DSMax) which was achieved by making all files ready for different versions. Three main images can be found; rendered images from the 2D image using cycles blender (with alpha transparent) plus screenshots from scenes - wireframe images are given as references in several places including but not limited to the promo material images described in further detail down below. Included formats are: FBX, OBJ and files that can run directly inside 3d modelling applications which support .png The package offers UV layout maps for non-overlapping layout designs as well, complete with detailed resolutions (at a maximum of) 2048 by 2048 pixels along with specially prepared PBR images ready-to-use straight from the zip. This also contains models for use directly in-game and outside rendering; polygon-only quads-only format making compatibility much smoother. Blended to have proper dimensions for real world applications - scene scales are done so you get metric with precise, small numbers scale which will let it blend very nicely with objects that don't contain large quantities or heavy polygons per second. All objects can easily change scales within blender (even after exported models). Realistically-made scenes have realistic sizes. To help save the designers even more time on texture modifications and what not all of those textures, normal mapping plus alphas and other standard elements of rendering such as gloss maps which come together with all types were put directly inside one pack ready to render instantly right from Unity game engines including generic PBR specs workflows or metal-rough too. Also mentioned previously that all material types including but limited specifically are rendered out directly inside Blender Eevee cycles with provided Pbr materials (metal/rock diffuse + occl/ro/rh met/mi/alha/norm map and unity for rendering), max in 3D studio. Note all rendering software files are provided, except main rendering environment, this must be taken into consideration if making use directly from any given project.

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