Big Daddy (Bioshock)

Big Daddy (Bioshock)

sketchfab

Big Daddy asset crafted for the second ICA iteration. Calvinatorr's artstation profile: https://www.artstation.com/artist/calvinatorr Software utilized: 3ds Max, Mudbox, xNormal, NDO, Substance Painter, Marmoset, Photoshop. Asset details: 17.5k tris, 4k PBR textures utilizing metalness and roughness workflow. High poly sculpt created in Mudbox, subsequently optimized to low poly mesh in 3ds Max.

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