
Big Boss MGS fanart
sketchfab
I sculpted the original model using ZBrush, then moved on to retopology and UV mapping in Blender. I brought the textures to life by hand-texturing them in Substance Painter, and wrapped up the project with a short animation in Blender. Although I'm no animator, this was a fantastic opportunity to try my hand at it on Sketchfab - Snake's idle pose ended up looking something like that!
Download Model from sketchfab
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