
Bicycle racks 1 3D model
cgtrader
Bicycle racks 3D Model, the first of my collection. This production-ready 3D Model comes with PBR materials, textures, and a non-overlapping UV Layout map included in the package. It's made up entirely of quads-only geometries, without any tris/ngons. You can easily customize it: the UV-unwrapped geometries are ready for new textures or modifications to existing ones using the provided UV Layout maps (as PNG with alpha). Each object, material, and texture has a unique, meaningful name. Created in Blender 3D 2.80 (Cycles/Eevee materials) then exported to OBJ and FBX; materials and textures were made in Substance Painter, designed for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x. You'll find over a dozen promo images in this description: 1-6 are rendered in Cycles (Blender 3D 2.80) 7-8 are wireframe images 9-10 show the UV Layout from the Blender 3D scene Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); other: PNG with Alpha. 1 object (mesh), 1 PBR material, and UV-unwrapped textures are provided. UV Layout maps and Image Textures resolutions are 2048x2048; PBR Textures were made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 71978 vertices, 71912 quad faces (143824 tris). Real-world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: you'll find the PBR Textures set for a bunch of rendering engines or game engines in a zipped folder! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) You can use it in Eevee for Blender 3D 2.8, too; or just import the FBX/obj file along with the Textures set you want and link them together to get a game / production-ready asset! IMPORTANT - Main renderings were made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package!
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