
Beyond Human - Battery
sketchfab
I recently participated in ArtStation's 'Beyond Human' art challenge that took place earlier this year. For seven weeks, I worked tirelessly to create a full environment inside UE4 based on a concept provided by talented artist Ilya Dykov. This impressive asset was designed as part of a larger scene showcased on my ArtStation portfolio. I used Maya for modeling and Zbrush for simple sculpting before baking the results and adding textures in Substance Painter. Although it's been some time since I completed this project, there are still parts that make me cringe – but overall, I'm quite pleased with how it turned out. The body was crafted using Zbrush, but I must admit that character artistry isn't my forte; at the time, I was working under a tight deadline and could have done better – however, it serves its purpose effectively.
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