Berserker Blade
sketchfab
I've re-modeled the low-poly sword within Maya 2016 with precise attention to detail. Its silhouette draws inspiration from an iconic Orc sword found in Skyrim, yet its texture has been tailored using a Physically-Based Rendering (PBR) workflow, imbuing it with a richly authentic, traditional aesthetic. The result is a striking visual representation that would make for an impactful first-person enemy item or a commanding third-person player asset.
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