Berserk - Guts
sketchfab
Golden Age Guts modelled after Miura's iconic Berserk character comes to life with meticulous detail in every step of its creation process. Starting from a highly detailed base mesh created using the versatile 3D modelling software Zbrush, the shape is then refined through retopology in Maya to produce a robust and efficient polygonal structure that will serve as the foundation for further texture development. Finally, Substance Designer brings the entire scene together with photorealistic textures that seamlessly blend form and function.
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