
BERKLEY bedside houses the world 3D model
cgtrader
This 3D model was originally crafted with Sketchup 8 and subsequently converted to a multitude of other formats. The native format is .skp, while the 3ds Max scene was created using 2016 version software, rendered with Vray 3.00 Reference: 146 852 Dimensions (cm): H 48 x W 37 x PR 36 Weight: 10 Kg Crafted from solid walnut, the bedside table boasts a design that harmoniously blends modern and vintage aesthetics. A drawer is incorporated into the bed's design, making it ideal for housing a vase or a potted plant. Noteworthy feature: the legs, which are adorned with a cross-hatched metal pattern, exude a sense of airy elegance. Our suggestion: select a bedside lamp that matches tray dimensions perfectly. Alternatively, why not opt for the Copper lamp? For those with an affinity for similar designs, we recommend exploring the Portobello bedside.\nRef: 146852, Price: € 149.90\nPolygons: 417 Textures can be extracted from the .skp file as follows: To achieve this in Sketchup (a free option), export the image of your choice as a 2D file via File/Export/2d Graphic - drop down option. An alternative method is to go to File -> Export -> 3D Model, exporting it as a COLLADA File (*.dae) file. Be sure to check the box for 'Export Texture Maps' while selecting this option. The exported file should now be accessible at its designated location; locate the folder containing all of the textures. If using C4D (even a trial version will suffice), simply importing the .skp file into C4D automatically generates a folder containing textures next to the .skp file. When the .skp file is imported into 3ds Max, texture files are stored within the directory ..3dsMaxsceneassetsimages. An additional method involves exporting an fbx file with embed media option selected (found in export dialog window), which will generate a folder of textures together with the fbx file. For users who prefer Rhinoceros 3D (and don't mind a trial version, it's possible to import .skp files and then access material editor via Panels->Material editor. Once materials are selected, simply click on texture name in Textures section; click three-dot button to reveal textures. Find them at the directory ..AppDataLocalTempembedded_files.\n Free to copy and paste these textures to any desired folder as preferred.
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