BERGERAC lamppost 3D model

BERGERAC lamppost 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 before being converted into various other 3D formats. The native format is .skp, while a 3ds Max scene utilizes version 2016, rendering with Vray 3.00 to produce a realistic image. HOUSES FURNITURE WORLD, NEW 2012 Completes your charming decor by pairing it with matching floor Bergerac. This classic standard lamp boasts a rust effect metal base and features a cotton linen lampshade color that adds an elegant touch to any room. The result is a natural ambiance that perfectly complements a living room. Discover the perfect accent for your space by checking out the Bergerac lamp at http://www.maisonsdumonde.com/FR/fr/produits/fiche/lampadaire-bergerac-122607.htm. houses the world Ref: 122607 Price: € 149 Polygons: 3181 You can locate the textures used in this model by checking out the .skp file. If you possess any of these popular software options, it's relatively simple to extract the necessary files. Sketchup (Free) allows for effortless extraction via export options under File/Export/2D Graphic. Choose your desired file format and the corresponding textures will be saved automatically. For an alternate approach with Sketchup: File -> Export -> 3D Model as a COLLADA File (*.dae). Make sure to check the option 'Export Texture Maps'. Once you've done this, go to the exported location to find a folder containing all the used textures. C4D (even a trial version will work) makes extracting textures easy as importing the .skp file generates a texture folder next to it. When working with 3ds Max, simply import the .skp file. All the texture files are then stored in the ..\3dsMaxsceneassetsimages directory for your convenience. You can also export fbx files with embed media selected and textures will automatically be generated into a folder together with the fbx file. For Rhinoceros 3D (even using just a trial version) import the .skp file. Next, navigate to the material editor and select any materials that feature texture components. Clicking on the texture name within the Textures section provides access to all embedded files stored in the ..\AppDataLocalTempembedded_files directory. Feel free to copy or paste these textures into any desired location.

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