BERGAMO corner sofa anthracite houses the world Ref 131114 Pr... 3D model
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This 3D model was originally created using Sketchup 8, then converted to various other formats. Native format is .skp; the 3dsmax scene utilizes 3ds Max 2016, rendered with Vray 3.00 HOUSES FURNITURE WORLD, NEW 2013 Create Your Little Paradise with Corner Sofa Anthracite Bergamo. This garden armchair, made from polywood, has deep gray removable cushions that give it a sober and modern appearance. To compose a modular garden room, this angle module can be arranged with the seat to the left or right, complete with a fireside bergamo chair. Size (cm): H 66 x W 87 x D 87 Weight: 12.50 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/corner-canape-exterieur-gris-anthracite-bergame-131114.htm Ref: 131114 Price: â¬Â 229 Polygons: 4064 Textures can be found within the .skp file. If you possess one of the following software packages, extracting textures is easy: Sketchup (Free) Export an image in your chosen 2D file under File/Export/2d Graphic, selecting your preferred option from the drop-down menu. Another approach: Go to File -> Export -> 3D Model. Export as a COLLADA File (*.dae) file. Ensure that Export Texture Maps is checked within the options window. Navigate to the exported file location and open the folder containing the exported file name; you should find all of the textures. C4D (Trial version sufficient) Importing the .skp file into C4D automatically generates a folder with textures adjacent to the .skp file. 3ds Max Upon importing the .skp file into 3ds Max, it stores texture files within the ..3dsMaxsceneassetsimages directory. You can also export an fbx file with the embed media option selected (within the export dialog window), which automatically generates a folder containing textures along with the fbx file. Rhinoceros 3D (Trial version sufficient) Import the .skp file into Rhinoceros 3D. Open the material editor (Panels->Material Editor). Select any material that includes a texture on it, and click on the texture name within the Textures section. Press the three dot button; you should see all textures, which are stored in the ..AppDataLocalTempembedded_files directory. You can freely copy and paste textures into any folder of your preference.
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