Bench with concrete base Low-poly 3D model
cgtrader
Bench - PBR, Low poly - game ready. Made in Blender, textured with Substance Painter and rendered with Marmoset Toolbag 3. Contains: One Bench - 40_verts, 28_faces, 68_tris. Texture Workflow: Metallic. Texture Sets: Standard, Unity, UE4. Texture Size: 4k, PNG (Textures can always be scaled down in any software if needed). For texture setup read my short tutorial at the end of this description. Formats: FBX, OBJ, COLLAD[DAE], BLENDER[ORIGINAL]. Real-world size: 58x282x52cm System units: centimeters. I only provide Unity and Unreal Engine Textures not project examples. You must Drag in Textures and file formats into your project yourself. Screenshots taken in unity and UE4 are in default projects, no lighting or anything has been altered. Depending on your project's settings results may be different or even better. UE4 Textures Setup Import Base color, Normal map and Roughness-AO-Metallic all baked into one map. Double click Roughness-AO-Metalic and disable sRGB. Create Material: Drag these 3 maps into it. Base color and normal map connect to their inputs. Some of my assets don't have a normal map so proceed without it. Set Roughness-AO-Metallic node to linear color only works if you turned off sRGB before. Connect RED channel to AO GREEN to Roughness BLUE to Metallic. That's it. Unity Note To change to Linear Color Space: I went to Edit>Project Settings>Player>Other Settings>ColorSpace and set it to Linear.
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