Bench Medieval Low-poly  3D model

Bench Medieval Low-poly 3D model

cgtrader

Humans Construct Bench From Medieval Era Materials Using Two Independent Texture Channels Uvs are Set Up in Non-Overlapping Formats, Ensuring Uninterrupted Workflow Across Channels One and Two Channel Two Designed for Non-Overlapping Lighting Baking, Preventing Any Interference or Interdependence with Channel One For the Most Popular Game Engines, UE4 and Unity, Textures are Optimized in PBR Format, Delivering Authentic Realism and Immersive Visual Experience Following Epic Games Asset Naming Rules, Textures are Organized and Easily Accessible Resolution Set at 2048 by 2048 Pixels for Uncompromising Quality and Clarity, with Images Saved in TGA File Format All Relevant Layers and Details Include: Albedo Map Capturing the Colors and Hue of the Materials Normal Map Providing Crucial Information about Depth and Shape Roughness Channel Mapping the Coarse Textures and Imperfections Metalness Detailing Metallic Appearance and Behavior Ambient Occlusion Highlighting Shadows and Adding Depth to Visuals In addition, Unreal Engine 4 is optimized RGB mask, including R, M, and AO channels for Uninterrupted Performance and Enhanced Visual Experience.

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