Bench Maisons du monde 3D model

Bench Maisons du monde 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted to all other popular 3D formats. Its native format is .skp, while the 3ds Max scene utilizes 2016 version with Vray 3.00 rendering capabilities HOUSES FURNITURE WORLD designed this item in 2013 NEW Simple and sleek, the Renaissance garden bench boasts composite materials that deliver durability without sacrificing aesthetics. Classic style meets functionality, making this light gray bench an ideal addition to your exterior space where you can take a little break and contemplate your beautiful garden. It's not just functional; this small garden bench also serves as a decorative holder for your lush plantings, elevating the overall beauty of your outdoor decor. Discover the captivating effect of the concrete stool Evora too. Size: Height 46 cm x Width 120 cm x Depth 35 cm Weight: 29 kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/banc-de-jardin-renaissance-130971.htm Ref: 130971 Price: € 149 Polygons: 676 Textures can be located in the .skp file, where they are embedded for your convenience. Want to know how to extract textures from this file? If you possess any of the following software programs, it's incredibly easy. Just follow these simple steps provided: Sketchup (available at no cost) Simply export the image as a 2D file under the File/Export/2D Graphic - drop down option. Alternatively: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Make sure that Export Texture Maps is checked in the options menu. Navigate to the exported file location. Within the directory, there should be a folder containing all of the textures you need. C4D (The trial version suffices) Upon importing the .skp file into C4D, you'll notice an automatic creation of a folder filled with textures right next to the .skp file. 3ds Max When importing the .skp file into 3ds Max, it automatically stores texture files in the ..3dsMaxsceneassetsimages directory. You can also export an fbx file with embed media selected in the export dialog window, and a folder of textures will be generated alongside the fbx file. Rhinoceros 3D (The trial version meets your requirements) Importing .skp into Rhinoceros 3D triggers the opening of material editor where you can access all textures within. Navigate to Material -> Material Editor panel and find any material that contains a texture attached to it. Click on the three-dot button and proceed to navigate through the textures found in ..AppDataLocalTempembedded_files directory.

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