BENCH BRISBANE houses the world 3D model

BENCH BRISBANE houses the world 3D model

cgtrader

This 3D model was initially created with SketchUp 8 before being converted into various other 3D formats. The native file format is .skp, while the 3DS Max scene uses a 3DS Max 2016 version and is rendered using Vray 3.00 Catalog 2014. The reference number is 139077, and the price is not specified. The polygon count stands at 158. Textures can be found within the .skp file. Extracting textures from a .skp file is straightforward if you have access to specific software. For SketchUp (free), simply export the image in your preferred 2D format under File > Export > 2D Graphic. Alternatively, export the 3D model as a COLLADA file (*.dae) using the File > Export > 3D Model option and make sure to check "Export Texture Maps" in the Options menu. The textures will be housed within a folder bearing the same name as the exported file. For C4D (trial version is sufficient), importing the .skp file automatically generates a folder containing the textures next to the imported file. In 3ds Max, the texture files are stored in the ..3dsMaxsceneassetsimages directory. Additionally, you can export an FBX file with embedded media (select "Embed Media" in the Export dialog window) for automatic generation of a folder of textures alongside the FBX file. Lastly, if Rhinoceros 3D (trial version is sufficient) is used, import the .skp file and open the Material Editor (Panels > Material Editor). Select any material with a texture and click on the texture name in the Textures section. Click on the three-dot button and navigate to all the textures, which should be located in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste these textures to your preferred folder.

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