
Bellows - low poly game asset
sketchfab
I'm working on a detailed low-poly bellows created using 3D modeling software, where every element is precisely crafted to showcase the blacksmith's craft. The design was first visualized in 3Ds Max and later refined through sculpting techniques in Zbrush, giving it a rugged, industrial look that matches the blacksmith's aesthetic. Next, I applied textures in Substance Painter to bring out the intricate details of the bellows' surface, complemented by additional edits made in Photoshop for added realism. Finally, all these components were seamlessly combined in Blender to create a cohesive and immersive 3D model. This project is part of an ongoing series exploring the art of blacksmithing, with regular updates coming soon! The inspiration behind this piece comes from Tomas Kiniulis's striking designs that continue to influence my creative process.
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