BELL X-1 3D model
cgtrader
The Bell X-1 was a rocket-powered aircraft that flew at supersonic speeds. The National Advisory Committee for Aeronautics, U.S. Army Air Forces and U.S. Air Force collaborated on this project with Bell Aircraft. Developed in 1944 and built in 1945, it achieved nearly 1,000 miles per hour (1,600 km/h) by 1948. 3D MODEL GENERAL INFO -The model was created based on blueprints, photos, and historical documentation that were precise and detailed. The object has been modeled with real units of measurement to be a faithful digital reproduction of the original Bell X-1 aircraft. It was created in Lightwave and finished and texturized in 3DCoat. Cockpit NOT INCLUDED. LIGHTWAVE and BLENDER -The scene contains the model with uv materials assigned, as well as a basic setup to control each movable part (ailerons, rudder, elevators, flaps, landing gear). OBJ and FBX - To animate the airplane, you will need to set up your own animation according to your 3D software. You may also need to reassign uv textures when opening the files in different software. UV TEXTURE LIST: Fuselage: color, metalness, normal, roughness, specular (8K textures) Wings: color, metalness, normal, roughness, specular (8K textures) Landing gear: color, metalness, normal, roughness, specular (4K textures) There are 15 uv texture maps in total. The transparency map for the hood windows is stored in the alpha channel of fuselage color map (Bell_X1_fuselage_color.png). To reassign texture maps inside the Blender scene, make sure to set Color Space to Non-Color inside the Image Texture node for Metallic, Specular, Roughness and Normal channels. Leave sRGB in Base Color channel. For any issues or questions, I am available to provide assistance. I would be grateful if my models could help you complete your project successfully.
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