
Bell 206 private helicopter
3docean
I create models using Blender 2.65 software, generating preview images with its built-in render engine. Each object is fully separated for customization and reassembly as desired. No textures are included, nor interior objects. Object names reference both the model's parts and materials used. My export settings use subdivision level one for rendering, while renderings themselves employ subdivision level two. I've also provided statistics on vertex and polygon counts, verified with GLC Player software. Below you'll find file details: 3ds File: 226608 vertices, 75536 polygons obj File: 40446 vertices, 75256 polygons lwo File: 39851 vertices, 37784 polygons
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