Beige barred cot CIRCUS Maisons du monde 3D model

Beige barred cot CIRCUS Maisons du monde 3D model

cgtrader

This 3D model was originally built with Sketchup 13, then converted into multiple other formats for greater versatility. Its native format is .skp, but can also be opened in 3ds Max scene with version 2016, rendered with Vray 3.00. Catalogue details reflect an outdated design from 2014. Painted in a soothing beige tone, this wooden baby crib invites sweet and serene dreams for little ones. A beautiful arrangement of small stars is skillfully placed around the bed's edges, adding visual appeal and functional value to its sturdy storage drawer at the bottom. Its calm, neutral appearance allows it to blend effortlessly into either a girl or boy's nursery. Add some whimsical flair with the magical Circus crib bumper. Measurements (in cm): 94 H x 66 W x 126 D; weighs approximately 36 kg. Product details include Art Number 143423 and a price tag of 289.90 Euro. Product Information includes Polygons: 890 and Texture details available within the .skp file. Obtaining Textures from .skp file: If using one of these software applications, follow the below steps for seamless access to your texture images. Sketchup (free version sufficient): Simply export the desired image under File/Export/2d Graphic with options chosen as desired. Alternatively: Navigate to File -> Export -> 3D Model, select a COLLADA File (*.dae) as file format. In export options ensure 'Export Texture Maps' is selected. The exported files location will hold a folder with your texture images. C4D (Trial version acceptable): Automatically importing .skp files in C4D generates an image folder next to the model. 3ds Max: After importing .skp file into 3ds Max, store it at ..\3dsMaxsceneassetsimages for instant access. Alternatively, export fbx file with 'embed media' selected as part of its export options; it will automatically generate a textures folder along with your exported fbx model. Rhinoceros 3D (Free Trial sufficient): Open imported .skp file in Rhinoceros 3D then navigate to Panels -> Material editor. Pick any material displaying textures and press the three-dot icon to browse all embedded image files stored at ..AppDataLocalTempembedded_files for seamless navigation.

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