Beetle
sketchfab
I crafted a twenty-minute sculpt of a background character for my 3D Graphic Novel. I began by blocking out the design in Oculus Medium, laying the foundation for the model's overall shape and proportions. Next, I took the design into Zremesher to refine its edges and define its silhouette. Finally, I added intricate details in Zbrush before applying a quick and efficient smart layer texture in 3Dcoat. The result is a highly detailed character with a smooth quad edge flow that brings it to life.
Download Model from sketchfab
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