Beerus - The God of Destruction
sketchfab
Beerus was my very first full character created as a student, crafted using ZBrush for sculpting, displacements, and much more. Maya handled retopology, lighting, look development, and rendering with precision. Substance Painter brought texturing and normals to the table, while Blender took care of baking textures for Sketchfab. Finally, Photoshop was used for the final render and added details. You can reach me at @aasieer12 and @axidesigns on Instagram or visit my Artstation page at /asierlizasozelaia. I would like to extend a huge thank you to Kirsty.png on Instagram for providing invaluable help and feedback throughout this project. If you need to get in touch, please email xheoncontacto@gmail.com or follow Mellamanace on Instagram for baking textures, re-texturing with normals for Sketchfab, and uploading them seamlessly.
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