Beechcraft King Air c90gtx and interior 3D Model Collection

Beechcraft King Air c90gtx and interior 3D Model Collection

cgtrader

Detailed exterior, textured (color and bump) 8192x8192 - unwrapped - rigged exterior movable parts in Max format - every object has material's name for easy change or application\n-obj,3ds,fbx,c4d,lwo,xsi imported in two versions:1.landing gear up, 2.landing gear down\n\nMax format: Rar archive contains two scenes:1. 2011 Max with V-Ray materials visible in preview images in studio renders. 2. 2011 Max with Mental Ray materials, seen in outdoor renders preview images. 3. 2011 Max with Standard materials.\n\nIn each scene, model has Turbo Smooth modifier on stack for objects needing it.\n\nRigged parts: landing gear, elevator, rudder, flaps, ailerons, suspension, control wheel turns\n\n.obj format: Add textures manually if needed. Rar archive contains two versions with simple materials: 1. Exported without collapsing after mesh smooth. Low or med poly mesh visible in preview images for editing ease. 2. Exported after applying mesh smooth. Just import and render.\n\n.lwo c4d .xsi format: Add textures manually if needed. Rar archive contains model exported without collapsing after mesh smooth. Low or med poly mesh visible in preview images, good for editing purposes. Simple materials included.\n\n.fbx and .3ds formats: Add textures manually if needed. Rar archive contains model exported after applying mesh smooth. Just import, apply materials and render. Simple materials provided.\n\nPolycount: without meshsmooth max,obj,lwo: 1.75 million polygons; collapsed fbx,3ds,obj: 9.5 million faces/ 5 million polys\ndetailed cabin and cockpit model of Beechcraft King Air C90GTX\nEvery object has material's name for easy modification or new materials application.\nMaterial accuracy not guaranteed - all captions, switches, gauges and other items may not be 100% accurate.\nMax format: Rar archive contains two scenes in 2011 Max with different setups:\n3ds Max 2011 with V-Ray materials visible in preview images, including render results.\n3ds Max 2011 with Standard materials, no lighting or rendering provided.\nTurbo Smooth modifier applied on objects needing it in each scene\n\n.obj .fbx format: Add textures manually if needed. Two versions included - simple materials\nExported without collapsing after mesh smooth, good for editing; Exported after applying mesh smooth, ready to render\nPolycount: without meshsmooth 750K polygons, collapsed 4.1 million faces/7.6 million polys

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