
Beechcraft King Air 200 3D model
cgtrader
In this detailed model, the exterior boasts a textured, diffuse appearance with bump mapping (8192x8192) and UVW unwrapping. Each object is labeled with its material name for easy application or modification. The model is exported in four parts: main, interior, landing gear down, and landing gear up. 3DS Max 2011 formats include V-Ray materials for studio renders, Mental Ray materials for outdoor renders, and standard materials. TurboSmooth modifiers are provided on stacked objects that require them. The landing gear can be switched between up and down positions using separate layers. In the OBJ format, textures may need manual addition, with two versions available: one without mesh smooth (suitable for editing) and another applied with mesh smooth (ready to import, apply materials, and render). The LWO, C4D, and XSI formats also require manual texture addition, offering a low or medium poly mesh in previews. FBX and 3DS formats follow a similar structure but are ready to import and render. Polycounts vary: without mesh smooth (max, obj, lwo, c4d) reach 200K polygons, while collapsed FBX, 3DS, and OBJ files have 1.6M faces/850K polys.
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